
Included with the album is a double sided insert, with one side featuring a close up of Ian Wilding’s cover artwork and the other side featuring liner notes from Retronauts’ Jeremy Parish. Gradius III, (c) 1991System & Settings: Super Nintendo (SNES), 'Arcade' difficultyStage Listing:0:00 Start0:26 Stage 1 - Desert3:01 Stage 2 - Bubble6:31 Stag. In the words of Retronauts’ Jeremy Parish, “Does the jittery mechanical intensity of the arcade arrangement feel more complete to you? Or do you prefer the slightly more laid-back richness created by the quirky Super NES sound chip? They’re both great, of course, but each one provides a meaningfully different listening experience – as you’re about to find out.” Only released in Japan at the time, this version uses the FM Sythethis technology commonly used by arcade developers at the time.Įach version compliments the other quite nicely, and Ship to Shore encourages the listener to decide which is better. The B-Side contains the complete original soundtrack to the arcade version of GRADIUS III. Gradius III was rereleased for the Super Nintendo Entertainment System in Japan in 1990, and for the Super Nintendo Entertainment System in North America in 1991 as a video game launch title. This rendition of the score features the sampling technology provided by the unique, Sony produced audio chip found in the Super Famicom. It is the third sequel to the original Gradius for the arcades following Gradius II: Gofer's Ambition, and was followed by Gradius IV: Resurrection. The A-Side of this record contains the original soundtrack to the Super Famicom/Super NES version of GRADIUS III. Right of the gate, they proved that they were the masters of the form.

Now emboldened by new hardware by way of the newly released Super Nintendo Entertainment System, GRADIUS III represents the Konami Kukeiha Club first foray into 16-bit territory. Gradius III is a Horizontally Scrolling Shooters Arcade game, developed and published by Konami in 1989 for video arcades. For international orders with only 1-3 items (. is proud to present, for the first time on vinyl, the soundtrack to Konami’s classic shoot-em-up GRADIUS III. Attention International Consumers: We are experiencing difficulty with our First Class Mail options.
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GRADIUS III HOW TO
In fact, since the final stage of Gradius III (SNES) is the body of Bacterian, the enemies there may be Bacterian trying to expel the player with his defense system therefore, the entire level can be thought of as a "boss battle". How To Play Gradius III: From Legend to Myth Rom On PC There are two components for playing a snes Gradius III: From Legend to Myth rom on your PC. This may be explained by the difficulty of the security that the player must go through to get to Bacterian himself, thus explaining why the "boss" is so easily dispatched: the boss' protective measures were the entirety of the previous stage, not anything to do with the boss itself. On the contrary, it takes little to no effort to dispatch him. There is a running joke concerning Bacterian in that as the leader of the invading forces, he should be quite strong.

In Gradius Galaxies, a piece of him infects a planet near Gradius and transforms it into a mechanical fortress.Įven though Bacterian is in pieces, these will regenerate in time until another Bacterian is born.
GRADIUS III MANUAL
The game manual for Gradius III and IV also describes Bacterian as the "God of Destruction" and leader of the Dark Force (the final boss in Gradius III). Gradius Gaiden's prologue revealed that he was actually the Bacterians' center of power during the Third Bacterian War. He usually works alone, but he once allied with Venom in an effort to defeat the Gradian forces. He's a cell that can multiply to make himself an armada of cells and ships. It is not known where Bacterian comes from or why he wants to destroy Gradius, although it's known he came from a star cluster in Sub-Space.
